Mass Effect 2 Sensitivity

27.09.2019
Mass Effect 2 Sensitivity Rating: 3,5/5 2231 votes

Unfortunately, I have heard that complaint before. ME2 was definitely not a shining example of a PC port; it's mediocre at best. I'm sorry that technical issues (which, thankfully, I never experienced) are keeping you from enjoying one of the best RPGs ever made.With that said, you just reminded me that I have an unfinished playthrough of ME2 to finish in preparation for ME3. I just jumped back in and played through Mordin's loyalty mission.

  1. How To Change Mass Effect 2 Sensitivity

The writing is as good as I'd remembered.Incidentally, going back to ME2 demonstrates that Bioware did make some good progress in certain areas for Dragon Age 2. I think the DA2 dialogue wheel design is clearly superior, especially when it comes to major decisions. The Paragon / Renegade breakdown in ME2 is very artificially forced in some cases (Mordin is a particularly bad example). It's got to be a specific bug. I've encountered mouse floatiness in games before, but they're generally solved by changing some control option, or not fixable at all. Mass Effect 2 wasn't one of those games for me. The bug I did encounter was the ridiculously long loading time on the ship elevator, which I found out was fixable with some tiny patch file after I put 40 hours into the game.Sorry I can't be of help, but I'm sure there's some similar tiny patch file to fix it out there.

As NavyGothic said.ME2 is a fantastic game. If anyone can locate a patch or fix for this, I'd be grateful.I really want to play the game, as I really enjoyed the first game, and the second game's cinematic atmosphere was shaping up to be even more engaging. I swear, the game is like playing through a really well-written, well-cast sci-fi movie.(though why there is no helmet toggle option is beyond me. I can either see my face during cinematics and conversations, or I can lose the statistics on my shiny helmet.

Why should I have to choose, damn it? I didn't in the first game - why 'fix' what wasn't broken? I can't even make the change unless I'm back on my ship, facing the Elevator of Infinite Freeze)In any event, my google-fu has yet to turn up anything except long-running arguments between people who have the problem, 'MOUSE, Y U NO WORK?' - and people who don't, 'PLAYER, Y U SO RETARD?' If a patch or fix or setting exists to alleviate this issue, I've not found it. Force vsync off (vsync causes mouse lag in ALL games on lcd monitors)disable mouse dampingdisable mouse smoothinglower game config mouse sensitivity to very low 0.1 or 0.2 if you turn off damping(optional) to fix the mouse speed in the conversation wheel you can change the accumulation divisorReading through the first ten pages or so of the app thread it seems like that's the general consensus on how to fix the mouse issues in the UI. Unfortunately I couldn't find another post that had a problem that duplicated yours with a fix.Edit: all of the changes should be under BIOinput in coalesced.ini.

Force vsync off (vsync causes mouse lag in ALL games on lcd monitors)disable mouse dampingdisable mouse smoothinglower game config mouse sensitivity to very low 0.1 or 0.2 if you turn off damping(optional) to fix the mouse speed in the conversation wheel you can change the accumulation divisorI did this, and it makes the mini-game doable, but doesn't completely fix the 'floatyness' issue. I ended up turning vsync back on, because I couldn't stand the tearing - it didn't seem to make any difference in the floatyness. The main thing seems to be the mouse damping. I always turn vsync on, 'cause I cannot stand screen tearing. Can't say I've experienced mouse lag though. Some specific games maybe, (Dead Space, I'm looking at you), but not 'always'.If the game isn't a shoddy console port, vsync should add minimal input lag (IE 1 frame).

In some games it adds a lot more, because of some brand of idiocy/ineptitude/laziness on the part of the people porting this shit to PC.ME2 was a simultaneous release IIRC, but it is pretty obvious that the PC version is an afterthought, with shit like this. I wish I could say this was uncommon, but mouse issues like these have stopped me from being able to play several games all together. Most recently Alice 2.That said, I loved ME2, and once I had done the coalesced.ini tweaks I was able to complete the bypass minigame every time. The rest of the game was delightful (aside from mining, of course), so it is well worth the effort to duct tape it (I hesitate to say fix, because it doesn't fix it). I ended up working around this myself.

If I had known there was an.ini tweak to fix it, I gladly would have used it.Mass Effect 2 is much more consolized than the competent port of the original (because BioWare did it themselves this time) and it doesn't play friendly with mouse settings higher than 800 DPI (I'm normally at 2000 DPI).I was only able to get around it easily because I have a DPI switcher on the mouse, so I'd be at 800 in game, then max it out at 2000 every time I started one of those stupid match games. Yeah, omni-gel is it. Using omni-gel became necessary for my sanity partway through my run up to 60 on one character; it was my second playthrough on that character so I already had a ton of the best equipment (so I rarely had a use for whatever was in the container), a ton of money (so I got nothing from selling stuff), but I badly needed every XP hit I could get, which means I had to unlock ALL THE THINGS. It was good in a way that I had the gel to spare, as the 'circular frogger' minigame was occasionally impossible on the higher lock difficulties, and always annoying.As an aside, while your inventory will not display more than 9,999,999 credits, your actual credit total can increase beyond that and is apparently still accurately tracked.Just recently started ME2 myself and I am not sure how the minigames will hold up.

From what I have seen so far 'dull but only occasionally aggravating' seems to be the flavor, which is better than ME1, but not as good as, say, the hacking minigame in DXHR. Whoever came up with that one needs a frigging award.

How To Change Mass Effect 2 Sensitivity

Sounds like you already figured it out, but I wanted to second turning vsync off. That's caused me problems for years and I always prefer smoother framerates to tearing.

Feb 12, 2010  For Mass Effect 2 on the PC, a GameFAQs message board topic titled 'Where are the mouse sensitivity settings?'

There have been lots of games over the years where vsync has caused mouse input lag, Dead Space 1 was probably the worst offender in my mind(it was basically unplayable).I didn't exactly play ME1 when it first came out, but I didn't have any issues with the game proper or the mini-games on my old klunker of a computer.On another note, don't play DA2. It's really, really bad. Despite Dragon Age's weak last act, I adored it because the gameplay was so damn fun.

Mass Effect 2 Sensitivity

I'd easily place it up among my favorite RPGs. Then there's Dragon Age 2, with it's laughable story, boring gameplay, uninteresting classes and skill system, terrible characters, levels and combat design. It's easily one of the worst and most disappointing RPGs I've had the displeasure of playing.I tried to give it a chance because the first one was so good. 'It must get better,' I told myself.

Surely this is just the customary rough beginning where they don't know what they're doing yet, or they're trying to hold back for the player's sake. But no, it actually gets worse.Honestly, I don't think it was a Bioware game. I haven't inspected the credits, but I feel like it was done by an entirely different developer, sort of like NWN2 was.

I have to believe it's either that, or most of the people who worked on DA1 left or were working on other projects (ME3/TOR?). It was just so bad. I'm at the point where I'll say that if you're a PC gamer without a mouse that has an on-the-fly DPI switch, You're Doing It Wrong.Seriously, get a mouse that is actually meant for gaming. It will cost you the price of one game and save you a lot of grief.This issue of mouse sensitivity going to hell happens in a lot of games now. In BC2 and BF3, for instance, the turrets move really slowly compared to panning around with a gun.Unfortunately sensitivity is not the only issue. My mouse has 3 DPI levels, but none of that could fix the ridiculousness of the Alice 2 camera acceleration. (Nor does it fix the problem discussed in this thread, it just makes it more manageable).

I actually recall liking the hacking minigames in ME2 (and finding them pretty much universally doable; I don't recall having to reload at any point), but then I look at code all day anyway. I had no issues with the mouse at all, although I typically turn mouse sensitivity to max and disable any mouse smoothing the first time I start a game.Also, there are I think 2 perks you can research that give you additional time for the minigames if you're having trouble. Just go do some mining and save up. Overall, I am disappointed in the second game. Maybe as I get further in, I'll find more to like.But even this little ways in, I feel like I keep finding things to dislike over the first game, while I have to really search to find things that I feel are improved.I agree with a lot of what you said, and the more I've played it, the less I've come to like it.

I recently did a final 'canon' play through to get my femShep ready for ME3 when it comes out in a few months, and it was really hard to complete because it felt like a chore rather than a game. So, good luck to you.I will say this, however. If you want to feel like you are playing a game with ME1 level story quality, you're going to want to get the Lair of the Shadow Broker DLC. If all of ME2 had had that level and quality of story-telling and character development, then it would have been a great game.

Mass effect 2 mouse sensitivity

Instead it is a mediocre pile of excrement painted in a coat of 'rule of cool'.Here's to hoping that ME3 at least gets back to ME1 levels of good story and characters. 2.) Load Screens:Bioware, saying 'No more loading screens' only makes sense if you don't force the player to sit at a black, blank screen for 15-20 seconds at a time.I would prefer the Mass Relay / Normandy Flying loading screens to wondering if the game has crashed again or if I just need to wait it out a little longer.Also, making elevator rides quicker only makes sense if your character doesn't freeze for ten seconds getting off the elevator.Er, my computer is far from state of the art, but it doesn't do this. I don't think this is working as intended.

5.) Mission Complete:What is this shit? When I finish recruiting Archangel, I find myself back aboard my ship in the middle of space? So to recruit Mordin, I have to fly back to the station (using up fuel).You're already in the omega system, so it won't use up any fuel. You went back to your ship to introduce your new team-mate to everybody and have a little conversation or whatever. At least you don't have to backtrack through the level.Rather than quote all of your complaints (most of which I agree with), I'd just say that they mostly boil down to you not liking that ME2 is 'on the rails.'

I sort of agree, but with a pretty big caveat - ME1's actual plot missions were pretty much on the rails too. The side missions had wide open planets to explore, but the side missions were also balls. In ME2 the side missions are on the rails, but they don't suck. I would prefer an open world that doesn't suck, but given the choice between ME1 style and ME2 style, I'll take ME2 style.

Hi Folks,Here it is, the ultimate Mass Effect 2 Profile. I'm pretty sure that it is impossible to make a better profile than this without having the game's developers provide native controller support. In some ways though, this profile is better than even the Xbox 360 version.If previous versions of PGP do not support.pins from PGP 5.0 you will need to update to PGP 5.0 firstUsing PGP 5.0 I was able to employ a couple features that were previously impossible. The result is a control layout that feels natural, intuitive, and easy to use.The key new PGP features that made this control scheme possible are:1) The ability to toggle buttons and2) The ability to assign a button as a keyboard/mouse button and as a shift keyThese two features together allowed the Lb button to toggle the command HUD and simultaneously toggle a shifted controller layout. In other words, if you press Lb during the game, the command HUD will come up and you do not have to hold the button down. While in the command HUD the mouse is more sensitive, making it is easier to select weapons/powers. You aim your powers at the enemies by simply holding down the LT(right mouse button) while aiming with right thumb stick.

In short, it's just as easy as keyboard/mouse.You can also press the shift/Command HUD button (Lb) when you want to navigate menus or play mini games using the D-Pad.Another key difference between this profile and the consoles/other PGP user files is the use of Rb as use/cover/sprint as opposed to A. Hi Barrydingle, really cool implementation of controls. I have a few inputs if its ok though:-Force feedback is too strong.

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Dialed it down to level 4-Force feedback from power hotkeys is a bit weird. Its better if its like a jolt of vibration, rather than a sustained one. I dont know if Pinnacle supports that though.-I removed force feedback on right bumper (use/sprint/etc) because its really weird to have force feedback from there.-Is there a way to also put the use key on button a?

Although that would be 3 buttons now: use, and 2 hotkeys.Anyway, really great job. I love th sensitivity settings of the analog sticks. ZThanks Barrydingle, keep it up.

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