Fallout 4 Load Order 2019

25.10.2019
Fallout 4 Load Order 2019 Rating: 4,1/5 8953 votes

Micmor1226 wrote: I'm having an issue with CTD's while in workshop mode. They are extremely frequent, but completely random it seems. I'm not sure if there is a common cause for this? I have Sim Settlements installed as per the guide, but I have not even activated the mod yet as I am still testing the stability of the game prior to doing so because of the script heavy nature of that mod.

Everything has been running smoothly with practically no issues until I started heavily using the workshop menu at Starlight Drive. Seems to only do it while the menu is open. BiRaitBec wrote: load order and pc specsload order and pc specs.

0 0 Fallout4.esm. 1 1 DLCRobot.esm. 2 2 DLCworkshop01.esm. 3 3 DLCCoast.esm. 4 4 DLCworkshop02.esm. 5 5 DLCworkshop03.esm. 6 6 DLCNukaWorld. Hey there everyone, I've recently started to get back into fallout and started a new. Any help you can provide is appreciated, I'll post my load order below.(edited 1 time by jacoboriley, March 26, 2019, 7:51 pm.

Micmor1226 wrote: I'm having an issue with CTD's while in workshop mode. They are extremely frequent, but completely random it seems.

I'm not sure if there is a common cause for this? Everything has been running smoothly with practically no issues until I started heavily using the workshop menu at Starlight Drive. Seems to only do it while the menu is open.

BiRaitBec wrote: load order and pc specs BiRaitBec wrote: load order and pc specsPC Specs:8 core AMD FX 8120 CPU 3.89 GHz16gb DDR3 ramGTX 970 4gigI'm using only performance textures, and the main pack. I haven't installed the Quality pack to improve performance. I also set Sim Settlements to Medium settings on startup. The bashed patch is listed below as 0 priority but it is at the end of the load order as was required. I'm not sure why my csv export did that.Mod List. Nomadman101 wrote: Hi BRB, When you next update your Database could you tell me if Sim Settlements - IDEK's Logistics Station is compatable Please, thank you. BiRaitBec wrote: yes definitely on thursday night it will be updsted but i can tell u now i didnt test the mod before, so it will be yellow lighted but i ll give a closer look to se if it should be compatible or in incompatible.

Nosmorituri wrote: Hi there, IDEK logistic station is compatible. It's just an addon for SS and is lightweight for what it can do for the game. I've been using it even before I began using BiRaitBec's list and have seen no problem arise otherwise nomadman101 wrote: Thank you BRB, and thanks for the info nosmoritui.Did you Put Sim Settlements - IDEK's Logistics Station in your database? Splinter cell conviction pc crack torrent download kickass. If you did could you tell me under what letter as i don't seem to be able to find it, thanks. First off, big thanks for this guide as it's helped me stabilize my game and make it playable again.Wanted to make people aware because I didn't see this in the guide itself, but if you download Clarity and are using MO2, it has an ini file that adds the sStartingConsoleCommand line to the game. This will override the sStartingConsoleCommand= bat BRB from the first step and you won't see any of the changes.

Easy fix is to just delete that line from the ini file in the Clarity mod folder, problem solved. Spackolatius wrote: Any chance you upload this to a mirror.site? I'm having huge problems downloading the 9 GB files with the Nexus 1MB/s limitation. I'm on my fourth try, the download broke three times already and was unresumeable.I was a Nexus Supporter in the past but sadly my finances wont allow this at the moment.Update: Fourth try just failed. My internet connection is too unstable to be able to download for over 2hrs.unlucky the only thing I can do is torrent.Other sites upload i can't or I ll have to ask permissions to all again specifying the upload on an other site. Micmor1226 wrote: I'm having an issue with CTD's while in workshop mode. They are extremely frequent, but completely random it seems.

I'm not sure if there is a common cause for this? Everything has been running smoothly with practically no issues until I started heavily using the workshop menu at Starlight Drive. Seems to only do it while the menu is open. BiRaitBec wrote: load order and pc specs BiRaitBec wrote: load order and pc specs micmor1226 wrote: PC Specs:8 core AMD FX 8120 CPU 3.89 GHz16gb DDR3 ramGTX 970 4gigI'm using only performance textures, and the main pack. I haven't installed the Quality pack to improve performance.

I also set Sim Settlements to Medium settings on startup. The bashed patch is listed below as 0 priority but it is at the end of the load order as was required. I'm not sure why my csv export did that.Mod List.

Nomadman101 wrote: Hi BRB, When you next update your Database could you tell me if Sim Settlements - IDEK's Logistics Station is compatable Please, thank you. BiRaitBec wrote: yes definitely on thursday night it will be updsted but i can tell u now i didnt test the mod before, so it will be yellow lighted but i ll give a closer look to se if it should be compatible or in incompatible. Nosmorituri wrote: Hi there, IDEK logistic station is compatible. It's just an addon for SS and is lightweight for what it can do for the game. I've been using it even before I began using BiRaitBec's list and have seen no problem arise otherwise nomadman101 wrote: Thank you BRB, and thanks for the info nosmoritui.nomadman101 wrote: Did you Put Sim Settlements - IDEK's Logistics Station in your database?

If you did could you tell me under what letter as i don't seem to be able to find it, thanks.Now it's part of it.Edited by BiRaitBec, 21 June 2019 - 07:36 AM. ZiegIce7 wrote: First off, big thanks for this guide as it's helped me stabilize my game and make it playable again.Wanted to make people aware because I didn't see this in the guide itself, but if you download Clarity and are using MO2, it has an ini file that adds the sStartingConsoleCommand line to the game. This will override the sStartingConsoleCommand= bat BRB from the first step and you won't see any of the changes. Easy fix is to just delete that line from the ini file in the Clarity mod folder, problem solved.What also u didn't see is that in the merged visual of mine there s yet clarity, so u don't need to install it.Anyway yes even NAC has this problem.

This is a revamping of the, and has been updated from the original to reflect changes in mod sorting order and to add information pertaining to PlayStation 4 mods. Credits: yakalrad, wilsonraine114, Willyb9, Wahker, VagorDacil, tim-timman,Plebeian, oddlittleturtle, MrFox1701, Mlwest1970, Karendt81, JackDolff, Edfitz1, DrWorm,demonbreather, desslok2870, ANDREWCX, 3lric - without their direct input, advice, support and/orinfluence, this would not have been possible.Updated Load Order FAQ and Assistance Thread, Post 1.10.8 0 PatchThe Rules When Asking for Help:.

This thread is not to be interpreted as a place where you can dump your Load Order and expect it to be sorted. While we're more than happy to assist you after you've organized your Load Order, no one will be doing that work for you.

Do not PM the contributors to this Thread asking for Load Order advice unless you are first asked to do so.Before You Post Your Load Order:. Read the mods description, and read through the mods comment section as well.

Often times a mods known conflicts and issues will be posted there. If you have a question as to where a mod should go, search for the mod in the. If, after you've completed the above, you still need help or want advice regarding your Load Order, post your Load Order. You must have your mods sorted using the Template below. We require that you add the actual category titles from the Template to your Load Order. All headings are cross-linked to the applicable section in the. You may list your Load Order in the Forum, or post a link to it via a.doc sharing service, e.g. Google Docs, Dropbox etc.

(Here is a blank and a blank for you to use.) Also, let us know what platform you are playing on, and what Creation Club Content you've downloaded and installed. Questions regarding individual mods may be asked without posting a full Load Order, but the answer may very well depend on your Load Order; be prepared to post it. Non-Load Order related mod questions may also be answered in the below. We are here to help!1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21. New Weapons, Armor, Clothing, etc. (non-craftable)22.23.24.25.26.27.Credit for the new Load Order List goes to oddlittleturtle.

How do I install a mod on a console?A. When you start the game on your console go to the part on the main menu that says 'mods.' It will require you to log in to Bethesda and then opens up a mod interface. The interface will list your library, favorites, and a variety of other categories to choose mods from. When you select a mod from any of the lists it will give you options to favorite, download, rate, etc.The limits for mods on XB1 are 150 mods and 2 GB, and for PS4 the limits are 100 mods and 900 MB. When should I enable a mod?A.

Mods are automatically enabled when downloaded. Users should go into the Load Order Menu on the console and disable the mods until you have adjusted the Load Order and are ready to test play.Always read the mods description for the authors advice on when to enable a mod for game-play. As a general rule of thumb, most mods should not be enabled until after you have left Vault 111. After that, begin enabling mods a few at a time, and play with them for a while to make sure they work as you want, and that they work with the other mods you are using. Exceptions would be mods such as Full Dialog Interface, Synth Overhaul CAST and Start Me Up that have to be enabled at the very start of a new game. Also, body and hair mods are fine for starting a new game with as you'll want to use them in the character creator.

Why are there two sections for 'New Quests?' New quest mods should be low in the Load Order when you intend to begin them. This makes sure any changes made will not be overwritten by the mods above them.

Once you have completed the quests, (finished the story arc, gotten the loot, etc.) you should be able to move the mod up to the New Quests (Completed) section, or move the mod up to another category it would fit in (see ) or delete the mod if you want to take the risk (see ) You will want to keep the mod active if it added any non-vanilla items to the game. I continue to read posts that tell users to move mods out of the 'New Landmasses' section. What type of mods should go there?A.

Mods that introduce new world spaces outside the Commonwealth borders, that can be accessed directly from Commonwealth, often without having to go through a load screen. These mods are placed high in the Load Order because you will want the mods below to alter the new area being added. New Landmasses should not be confused with mods that alter a vanilla space, as opposed to adding a new space. As an example, a mod that adds a new island off the coast; you would want any settlement mods, game-play mods, etc. To be allowed to work in (overwrite) this new area. Always read the mods description for instruction as to where the author intended for it to be placed.

Why does 'X' mod keep moving itself?A. A number of things can cause this. Most commonly, the mod is a Master File (moves itself to the very top section,) it's a plugin (won't let you place it above master files,) or a mod that another mod is dependent on, that is not present or disabled.Mods also move to the bottom of the Load Order when they have been updated.

You will need to move them back to where they are supposed to be after each update.Always check the mods description, version notes and comments before you update a mod to make sure the update will make changes you want, and to check for potential conflicts with other mods. Also check the mods file size; if the updated mod file is larger than the version you are currently using, make sure you have room for the larger file.For more technical information read. The write-up is geared toward Skyrim, but the file extensions also apply to Fallout 4. I have multiple mods that are recommended to be at the bottom of my load order, where do they go?A. Many times authors will recommend their mod be at the bottom.

Load

This is a default answer, mod authors don't have the time to do personal troubleshooting for every possible Load Order combination. Typically, mods recommended to be at the bottom contain files that could be easily overwritten by a variety of different mods. The exact order of your 'bottom of order' mods will be determined by the specific mods that you are running. I have mods that could be in several of the above categories, where do they go?A. If a mod would fit into more than one category, check if there is a placement suggestion in the mods description. If not, start by putting it into the lowest category it could be placed in. A good example of this is the mod WRVR; it adds quests, a companion, and a new radio station.

You would start this mod off in the 'New Quests (Active)' section, then, once finished with the quests, and if it interferes (conflicts) with another mod, you could move it to the 'Radio Mods' section. How do I delete a mod?A. Always read the mods descriptionbefore deleting a mod to see if the author has instructions on how tosafely do so. Mods that are script-injected will require an 'uninstallholotape.' Again, read the mods description for instruction!Generally, unless the mod says it can be safely deleted in itsdescription, deleting a mod is not advised, as many mods leave fragmentsof themselves in the saves, so you would be running a risk of eventualproblems.

Once a game is saved using a mod, the reference data for thatmod is permanently included in the save-state for that character. Itcan not be removed. The only way to avoid a potential issue is to revertto a save that was made before installing the mod you want to remove.The same advice applies to disabling a mod; the game doesn't 'know'whether a mod has been deleted or disabled, and will treat the absenceof the mod in the same fashion. If you still decide you need to delete amod, follow these steps, unless instructed otherwise by the modsauthor.

You may have to scrap and/or un-equip any non-vanilla itemsadded by the mod; read the mods description. Make a hard save. Go to your Load Order on the console and disable the mod. Clear the consoles cache. Load the hard save from Step 1. Go to your Load Order and verify the mod is disabled.

If disabled, you can delete the mod. I installed/enabled 'X' mod and it doesn't seem to be working or I deleted/disabled 'X' mod and it's effects are still there.A. Always read the mods description before installing/uninstalling to see if the author has instruction(s) on how to safely do so. It is highly recommended that anytime you install/enable or delete/disable a mod you clear the cache of your console.

Some mods have effects that will not apply unless you start a new game, and some mods have effects that can linger after they are removed. Once a game is saved using a mod, the reference data for that mod is permanently included in the save-state for that character. It can not be removed.

Generally, but definitely not always, the more changes a mod made to the game, the more issues removing the mod could cause. The issues may not be manifest immediately, and they may be minute enough not to matter; or they could break your game. The only way to prevent this is to revert to a save that was made before installing the mod you want to remove. Sorting mods with my console is difficult! How can I keep track of what mods I am using, and organize them?A. Make a list using a Word file, Excel spreadsheet, Google Docs, etc.

Listing your Load Order. Easy ways to get a copy of your Load Order would be to view it on your console, and then take screen captures, or snap pictures with your phone. You could copy-and-paste the Load Order in the example format in the first post of this Thread onto a Word file, or copy-and-paste an example Load Order that uses mods similar to what you use, and edit the list to suit you.Add mod information such as Title, Mod Author (MA), Size (e.g.

20 MB), and any notes. Notes would include items like 'must be below/above mod X', whether an uninstall holotape is needed, etc. This list will help organize and plan your Load Order, before you modify your in-game Load Order. Mods that you like but have not tried yet could also be listed in a separate section.

This list will help you find mods later at the Bethesda.net site should you lose them in-game, or need to re-load. A color-coded system could be used for 'active', 'testing', 'like but inactive', 'may be redundant by mod X', etc.Here is a link to a blank provided by Stalker13f. Copy the file to your Google Drive, under File Make a Copy. Then you will be able to save your changes to the Doc.

I used the sorting guide, so why are some of my mods not working?A.The guide is exactly that: a guide to serve as a starting point. As youidentify issues you will find yourself moving mods lower in the LoadOrder in order to bypass the mod conflict (not all mod conflicts can besolved by rearranging the Load Order, some mods will just never playnice together without compatibility updates.)If you still have an issue that can not be resolved withreorganization, you will need to begin disabling mods to find theconflict via the process of elimination. There is not a set process fordoing this, but there are methods that have worked well for others.This is a good time to make a copy of your Load Order with a Word file,Excel spreadsheet, Google Docs, etc. As you will need to keep track ofwhich mods you have tested.One method is to disable half your mods, clear the cache, and reloadthe game. If the problem persists, disable 50% more of your mods, andrepeat the process.As an example using 50 mods, disable the bottom half, leaving the top25 of the Load Order active. Clear the cache, and reload the game.

Ifthe problem is still there, disable the bottom 12 of the top 25. Clearthe cache, and reload the game.

If the problem goes away you will knowthat the conflicting mod was likely in the last group that wasdisabled. Enable the top 6 of the last 12 that were disabled. Clearthe cache, and reload the game. If problem is there again you will knowthat the conflicting mod was likely in the last group of 6 that wasenabled. Disable the bottom 3 of that 6 that were just enabled.Continue to repeat this process until you have narrowed the conflictdown to one mod.The first step when dealing with a potential mod issue is to make sure you've read the mods description,and read through the mods comment section as well. Often times a modsknown conflicts and issues will be posted there. From there it's just amatter of deciding how to resolve it, which may include deleting, orpolitely bringing up the issue with the author if nothing can be done user-side.

Authors owe you nothing, so ask nicely if you feel theneed to make requests. It can be tedious. And frustrating.And disheartening. And it can make you question whether you mightactually have more fun playing vanilla. But if you're determined to huntdown a bug or a conflict, you will eventually find the cause of theissue if you are diligent.If/when you find what you believe to be the origin of that bug, don'tjust go accusing authors of having published a flawed mod. Check thecomments posted by others.

If you're the only person suffering from aparticular issue, chances are pretty good that you have a combination ofmods that the author didn't test for, and that's not the author'sfault. Conflicts can and will occur, and they'll occur more often thananyone would like. Remember, the authors make the mods they do because theywant to play with them. And the mods they're using (the circumstancesin which they did their testing), beyond a shadow of a doubt, are boundto be very different from yours.

How do I clear the cache on my Xbox?. Turn off the Xbox One console by pressing the Xbox button on the front of the console for about 10 seconds until it shuts down completely. Unplug the power supply from the console. (For the Xbox S and X, wait 10 seconds. This step resets the internal power supply.

Then skip to Step 6.). Unplug the power supply from the wall. Wait for the LED on the power supply to go out. Plug the power supply into the wall. Connect the power supply to the console. Press the Xbox button on your console to turn on the Xbox. How do I clear the cache on my PlayStation 4?.

Press and hold the PlayStation button on your controller. Select 'Turn Off PS4'.

Let the PlayStation 4 fully power down and then wait for 10 to 20 seconds. Unplug the console power cable. Wait for 2 minutes. Plug the console power cable back in. Restart the PlayStation 4.PS4 users will also want to use the 'Rebuild Database' feature. The Rebuild Database option does a defrag of the PS4 and will free up memory space, speed up your console, and fix issues. The Rebuild scans the drive and creates a new database of all content, thus cleaning the disc drive.

Press and hold the PlayStation button on your controller. Select 'Turn Off PS4'. Press and Hold down the power button on the front of the PS4, until the console beeps twice (once immediately, then another after a few seconds of holding.). Connect your Dual Shock remote via USB cable. Press the PS button on the controller to pair devices. The console will now be in Safe Mode.

Fallout 4 Xbox Load Order 2019

Go to option “5. Rebuild Database” and press X. “The database will be rebuilt, it might take a few hours to rebuild the database” will be displayed, Select OK.The screen will go blank while the Database is being rebuilt. When the Rebuild has finished the console will return to the sign in screen. My game won't load/keeps crashing, what can I do?A. A probable fix for the ' CTD on Save' Glitch:The Problem:After playing the game for some time(without any problems), my character was at mid 50's level, when I tried to Save my game I would hear a loud buzzing sound for a few seconds, then the game hard ' Crashed To Desktop' without warning. This would happen for any kind of Save event.

I could load my game and play normally, but, I couldn't save.The Fix:I found a solution on a Nexus Forum. I can't seem to locate the source thread so I can't credit the original poster. I have played and saved my game, and advanced my character up to level 74 to date, using this method.If you have an ' Exit Save' available. DON'T USE IT! And DON'T DELETE IT!

The game seems to need it for some reason. Instead load the latest ' Hard Save' that you have. Then, when the game fully loads, from the pause menu, select Load. Then load the same Hard Save that you previously loaded. This should be a shorter loading sequence. You may, after this second loading, experience a short period (minute or so) of visual stuttering (for lack of a better term) until the game sorts itself out.

I have experienced this only a few times after using the double loading. You should now be able to play, and save your game. I recommend making a ' Hard Save' just prior to quitting the game. Don't rely on the ' Exit Save'.I have, occasionally, forgotten to do the second loading and have experienced the ' CTD On Save' glitch every time. The double loading procedure gets me back up and running every time.My game is played on the 'Very Hard' difficulty.

I have not tested this during a 'Survival' game. This need to be checked.All credit for this fix goes to Corsair2.

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