Final Fantasy Tactics Classes
Final Fantasy Tactics: Rebirth (FFT: Rebirth) is a modification for Final Fantasy Tactics which features a rebalancing of almost everything in the game, in particular classes but also items, abilities, characters, random encounters, and storyline battles. The modification also features a few new graphics and a complete overhaul of the speed system. Final Fantasy Tactics also became part of Ultimate Hits, Square Enix's main budget range available in Japan. A PlayStation Portable version of Final Fantasy Tactics, entitled Final Fantasy Tactics: The War of the Lions was released on May 10, 2007, in Japan; and is now released across all regions. It is the second game announced as part of the.
Character ClassesTo unlock the advanced chararacter classes you must first begin at the indicated levels.Unlock Archer:Start as a Level 2 Squire.Unlock Arithmetician:Begin as a Level 4 Mystic, Level 4 Time Mage, Level 5 Black Mage, Level 5 White Mage.Unlock Bard:Begin as a Level 5 Summoner or Level 5 Orator (Male only).Unlock Black Mage:Begin as a Level 2 Chemist.Unlock Dancer:Begin as a Level 5 Dragoon or Level 5 Geomancer (Female only).Unlock Dark Knight:Reached Level 8 with Dragoon, Ninja, Goemancer and Samurai and mastered Knight and Black Mage.
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Do not ask for game recommendations. Try or. No personal streams or Let's Plays. No low-effort posts.Use spoiler tags when necessary. !X kills Y!!.You will eventually get access to guns, which have better range and practicality than other ranged weapons like bows. At this point I sometimes give a ranged character knight skills like break armor, break weapon, etc. This allows the character to break enemies' equipment from afar.Give your Monk the Ninja support ability Two Swords.
He will attack twice for amazing damage each round.I generally keep Ramza's secondary action ability as Guts, regardless of his actual job. It's a great skill set that complements most other physical attack jobs very nicely.A Samurai with very low faith and the reaction ability Blade Grasp is damn near invulnerable: low faith makes magic attacks near useless, and Blade Grasp prevents almost all physical attacks when brave is high. Just keep in mind it will be hard to heal this unit without relying on items. You can raise/lower Brave and Faith artificially with Oracle skills.Geomancer with the Wizard's Magic Attack Up support skill makes a decent hybrid physical/magical attacker with good range and instant cast spells with a low chance of debuff.Keep in mind I'm using the PSX version translation for abilities, not War of the Lions. I'm not a big fan of the samurai class. They tend to be a lot slower than my other characters.
Since their Draw Out skills are based on MA, it could make a good secondary ability for a magic user. And Blade Grasp.best reaction ability in the game. In battle, use Ramza's Guts skill Cheer Up on all of your characters to max out their brave to 100. Each time you use Cheer Up, your brave permanently increases by 1, meaning you will have to do this for multiple random battles to get to 97 Brave. Instead of a samurai, I like to use a female Monk with a Basic Skill secondary (for Accumulate), Blade Grasp reaction, Attack Up support and Move +2.
Females monks can equip ribbons/hair pieces and the Setiemson (MA +1, Auto-Haste., and start battle invisible). It's not so much about combinations as it is cherry-picking good (or even broken abilities).Focus on getting:Support Abilities:- Dual Wield (Ninja)- Short Charge (Time Mage) if you're going to play any kind of mageReaction:- Blade Grasp (Samurai) - this ability pretty much breaks the game. Get it and use a mediator to increase your unit's brave to 100 while you grind. It'll permanently change that unit's brave (to a max of 97). Your units are practically invulnerable to physical attacks after that.Movement:- Move + 2 (Thief) - or Move +3 from bards for males, but it takes quite a bit more grindingAgrias is pretty good until you get Orlandu, who can solo the rest of the game. Give him Blade Grasp and get his brave to 97.
Make sure he has Excalibur (you can dual wield it in his offhand if you get a stronger knight sword). If something does manage to hit him, use Night Sword to heal to full.Oh, and make sure you keep a thief around to steal gear. Early game, Wizards are glass cannons. Get Thundara and some MP+ gear to cast it a few times. Auto-Potion is your friend. Sell your old potions and stock only Hi or X Potions once they are available.Mid game, Monks subbing Guts(Squire Abilities) are amazing, especially Ramza. Yell/Shout for +Spd, then Accumulate.
Final Fantasy Tactics Job
Should kill everything. Move-HP+ and Chakra keep your HP high.Late game, 4 x Ninjas/Monks + Guts + Blade Grasp + Unarmed Damage/Two Swords + Move 3 + Low Faith. With 1 Monk + Item + Blade Grasp + Throw Item + Move-HP+ + Low Faith. I believe Monk healing power from Chakra is based on Attack Damage not Faith/Magic Power, so equip appropriate gear and you can use Phoenix Down or Revive to resurrect.
Final Fantasy Tactics A2 Classes
Keep him out of the fight using Earth Slash as needed. At some point you're going to get a character named Mustadio.Never, ever let him die and crystalize or kick him out, or else you'll lock yourself out of a chain of sidequests in the last chapter.Other than that - experiment!
FFT isn't really that hard. A lot of the comments here are telling you ways to break the game, which can be fun, but a big part of how great FFT is trying out everything in the game. You can beat the game with anything with the right strategies.I've probably sunk more total time into FFT than any other game I can think of. It's incredible, and I love that people are still playing it.
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