How To Use Mods In Fallout New Vegas
. Quick Links. Fixes / Guides. Modding. Fallout Network.Welcome to, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding? Whatever it is, you can do it here!Weekly Posts.
Page 1 of 2 -How to install any mod for Fallout New Vegas with Nexus Mod Manager - posted in New Vegas Technical Support: Hi guys. I thought Id write up a tutorial here on the forum as Ive seen in the comments of a lot of popular mods that a lot of new comers to modding are having trouble and the attitudes of some mod authors to these people have been less than satisfactory. If you want to set up a mod for Fallout: New Vegas, this tutorial shows you how to do it for the Xbox 360. Then you can use HxD or a similar program to edit your savegame and mod Fallout New Vegas that way.
Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy.
Mod For Fallout New Vegas
This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at! If I followed that guide, I'd need about 20 mods to replace Project Nevada's features, with no guarantees whatsoever that the 20 mods cooperate as well as the single, integrated PN mod. 20 mod slots is a crippling requirement in a FNV load order.I can understand people not wanting to play with PN's features, because they do not need them to enjoy their game, but I fail to understand people who think it's cool to bash 'older' popular mods, making definitive assessments that they do not even care to base.I just see one thing, PN = 3.2 million downloads, but none of your bug reports.Come back when you've got some, especially about ruining a save.
I've been playing for over 200+ hours with a PN modded game. Maybe it's your toaster which can't keep up?. I used to play with a toaster a couple of years long ago, still on WinXP even, and even then PN was stability-wise the least of my issues.Today I still have PN installed, use probably only half of its features, but I keep it because the other half is more than worth it to me. I don't have to chase down dozens of mini-mods like OP suggests about karma popups, perks per level, food doesn't heal, skill progression, combat tweaks, loot balance, vision modes, inventory sorter, etc., etc.Again, I respect the fact that people prefer other mods over PN, or even straight dislike what PN does, but posts claiming that a 3.2 million mod corrupts saves and is bugged while providing no evidence are worth no more than steamy pile of brahmin dung. Ah, the tried and true 'Hate PNV for upvotes!'
A well-aged classic! Like Project Nevada!Most mods you use for New Vegas are going to be 'outdated' at this point. The game is almost a decade old. You should cite specific problems with a mod, not just say 'MOD BROKEN UNINSTALLED NO ENDORSEMENT.' PNV is sitting at over a million unique downloads. Surely if it was as broken as you insist we'd hear more about it than the occasional '-INSERT SPECIFIC MODULE OF PROJECT NEVADA HERE- broke my saves/caused my game to slow down/killed my dog' don't you think?. Without changing the feel, some of the mods I'd use are:: All it really does is improve bullet impact visuals.: It allows you to move parts of the HUD around along with options to automatically hide it.Now for mods that might change the feel of the game, but not too much:: Redone textures for a lot of things ingame, but for the most part they are just higher res.
Roads and wallpapers are the only things that really feel different instead of just looking better, but not much.: Higher res weapons. They might feel a bit newer, sometimes, but with the Gun Runners manufacturing weapons. I don't see any problem with it.: Changed lighting, no more orange tint, that kind of thing. Changes the feel, but only for the better imo.: This can take a bit of work and is relatively minor, so feel completely free to skip it. Mostly just for making distant objects look better. Project Nevada is a popular mainstay, and for good reason. When coupled with Mod Configuration Menu (MCM) You can customize most of the mods immersive features, along with being able to custom tailor all kinds of player stats, loot drops, a handy loot organizer and a ton more.What aspects of the game are you looking to expand/improve on?
If it's visual effects, Essential Visual Effects is one of the ones I like, not sure about the current state as I haven't been able to run it on my rig, as my graphics card is kind of a potato. In days of better graphics cards, this was.
Comments are closed.